You’ll also be alerted when humans are killed because you took too long to save them or when bonuses are awarded. In all of the on-screen madness, you’re thankfully alerted to the presence of Keepers by in-game narration, which comes through the DualShock 4 speaker (or wired headset). Fail, and a major boost in points will be lost. Using the left joystick for navigation and the right for shooting, players must destroy a myriad of enemies and avoid taking damage while picking up humans as they appear and taking them to drop-off points. The player must destroy all Keepers in a wave before they leave the level in order for one of 10 humans to escape from cells scattered around the level. Instead of randomly spawning "the last humans" in Resogun’s cylindrical levels, Housemarque places their fate with special, green-glowing enemies called Keepers. When a concept works splendidly, it needs little tinkering, and Housemarque knows how to create engaging arcade-style games as addictive as they are challenging.Īfter only a few minutes of gameplay, Resogun comes across as a combination of Defender and Super Stardust with an extra twist that only Housemarque could dream up. ![]() Super Stardust’s concept was grounded in an arcade realm of upgrades, survival, and boss battles, and Housemarque hasn’t veered too far off that course with its new title, Resogun. The one game that the talented team is most known for is Super Stardust, which has been on every PlayStation platform released after PS2. ![]() ![]() Housemarque has made many memorable games over the years, including Gold: Tee It Up!, Dead Nation, and Outland.
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